Phase 4 - 6 to 12 months

Own features beyond your own code.

Goal: design and deliver larger app areas, improve quality for other engineers, and make trade-offs explicit before the implementation becomes expensive.

What to learn

  • Android system design: feature boundaries, offline-first decisions, data ownership, API contracts.
  • Modularization: feature modules, core modules, dependency direction, build speed impact.
  • Performance: startup time, jank, memory, battery, tracing, baseline profiles, and lazy rendering.
  • Accessibility and inclusive UX: semantics, touch targets, dynamic text, contrast, screen reader behavior.
  • Security and privacy: token storage, permissions, data minimization, logging boundaries, threat modeling basics.
  • Team practice: code review quality, design docs, rollout plans, incident notes, and mentoring.

Build this project

Create a modular marketplace app with buyer, seller, catalogue, checkout mock, and support modules. The point is not business complexity; the point is clean boundaries and measurable quality.

App shell
Buyer
Seller
Core APIs
Technical proofModule graph, public APIs, performance trace, accessibility checklist, and release checklist.
Leadership proofDesign doc, rejected alternatives, review checklist, rollout risks, and mentoring notes.

Exit gate

  • You can design a feature before coding and defend key trade-offs.
  • You can improve build, runtime, or accessibility quality with measured evidence.
  • You can review another engineer's Android code beyond style comments.
  • You can identify when a local abstraction is useful and when it is premature.
  • You can translate product ambiguity into engineering options and risks.