One meter, no surprise endings.
An explicit red-screen warning fires above the critical threshold, so hitting 100% is never out of nowhere.
A heist-themed procedural maze game. Read the walls by lantern light, decide which forged artifacts to take or leave, dodge patrol bots on sight, and carry permanent upgrades across an endless run of jobs.
An explicit red-screen warning fires above the critical threshold, so hitting 100% is never out of nowhere.
Patrol bots wander and give chase only on a clear sightline — break it, or duck into a marked hiding spot.
Wide-angle lenses, ghost step, motion sense, north star, and second wind each stay with you for the rest of the run.
Demolition charges, scout bots, blueprint reveals, and camo each carry a stated suspicion price.
Score, inventory, and permanent upgrades survive the retry — "Start Over From Job 1" is there if you want a clean run.
Midnight, sepia, and neon palettes change the entire look without changing a single rule.
Level, score, inventory, and permanent upgrades save continuously during play through Supabase Auth and Postgres.